Mario Kart World development team speaks in a new Ask the Developer


The latest installment of the Ask the Developer series dives deep into the making of Mario Kart World, Nintendo’s ambitious new entry for the Nintendo Switch 2. In this 18th volume, released on May 21, 2025, Nintendo’s development team offers a behind‑the‑scenes look at the creative journey of blending classic Mario Kart racing with an expansive, open‑world experience set to launch on June 5, 2025.

The interview kicks off with personal introductions from the core team members who have been instrumental in shaping the franchise over the years. Producer Kosuke Yabuki—whose involvement spans from Mario Kart Wii to Mario Kart 8 Deluxe—shares his vision for evolving the series. Programming Director Kenta Sato discusses tackling new technical challenges with insights drawn from his work on past titles and other Nintendo projects such as ARMS. Art Director Masaaki Ishikawa explains the thought process behind crafting the game’s striking visuals, while Planning Lead Shintaro Jikumaru and Music Lead Atsuko Asahi detail their contributions in refining gameplay dynamics and audio aesthetics. Their collective expertise paints a picture of a team committed to pushing both the creative and technical boundaries of the beloved franchise.

"We began prototyping in March 2017. We wanted the gameplay to involve players driving around a large world, and we began creating a world map like this" Kosuke Yabuki

A major focus of this volume is how Nintendo is reimagining the Mario Kart formula by incorporating an open‑world mode. Unlike the traditional race track setup, Mario Kart World is set to offer a free‑roaming experience where players can navigate varied, richly detailed environments, uncover hidden secrets, and enjoy new gameplay modes. The developers share how this evolution not only broadens the scope of kart racing but also sets the stage for innovative multiplayer interactions and dynamic challenges that feel both fresh and familiar.

Throughout the interview, the team delves into the design philosophies that guided their work. They discuss the challenges of integrating high‑fidelity visuals, immersive audio, and real‑time gameplay mechanics into a cohesive open‑world structure, all while preserving the core fun of Mario Kart. The segmented format of the interview —divided into chapters such as “Taking it to the Next Level,” “A Lasting Impression,” “An Interconnected World,” and “A New Generation of Mario Kart”—hints at more detailed revelations to come in subsequent installments, each adding layers to the evolution of the game.


"The characters in the Super Mario series have a rounded look, so we wanted to give the vehicles a rounded design too, to match their appearance"
Masaaki Shikawa


The interview revealed that the team was deeply committed to preserving the familiar warmth and charm of Mario Kart while boldly exploring uncharted gameplay territories. Producer Kosuke Yabuki explained that part of their mission was to honor the franchise’s legacy by maintaining the instantly recognizable fun and competitive spirit. At the same time, they introduced an interconnected world that lets players transition smoothly between structured race courses and open exploration. This dual approach challenges the developers to integrate non‑linear elements—like free‑roaming routes, hidden shortcuts, and environmental puzzles—without losing sight of the series’ established rhythm and competitive intensity.

Programming Director Kenta Sato provided insights into the technological innovations required for this project. Developing a robust open world meant tackling unpredictable interactions —such as dynamic weather changes, complex AI for multiplayer scenarios, and real‑time environmental effects— that could affect kart handling and network performance. The team had to ensure that these factors worked in harmony so that the game remains fast‑paced and responsive, even as it delivers a richly detailed, seamless world. This balance between technical excellence and fluid gameplay demanded a radical rethink of traditional racing mechanics while leveraging decades of experience from previous titles.

"At first, we made the color of the sky gradually change over time, but in many cases, we considered the time and scenery together. For example, we wanted players to be able to experience the desert at night" 
Mashaaki Ishikawa

Simultaneously, Art Director Masaaki Ishikawa and the planning team were tasked with crafting visually compelling environments that do more than serve as backdrops. Their challenge was to design diverse regions —ranging from bustling cityscapes and serene natural vistas to challenging desert tracks— that not only look stunning but also contribute to gameplay strategies. Every visual element was carefully considered: colors, lighting, and even the layout of landmarks serve both aesthetic and practical functions, guiding players subtly toward hidden routes or bonus challenges, thus creating layers of discovery throughout the game.

Another nuanced detail from the interview is how the music lead, Atsuko Asahi, approached the sound design. Rather than relying on a static soundtrack, she composed dynamic music that adapts to the gameplay context—shifting tones as players move from intense race segments to more exploratory or narrative moments. This fluidity in the audio landscape works in tandem with the visual design to fully immerse players in a world that feels both familiar and refreshingly expansive.


"This game's road sign designs are also available as stickers you can stick onto your vehicle, so be sure to collect your favorites and have fun equipping them for races and Free Roam mode" Masaaki Ishikawa

Ultimately, the interview showcases an environment where collaboration across multiple disciplines—programming, art, planning, and sound—was critical. Both the narrative of the game and its underlying mechanics reflect a thoughtful synthesis of past Mario Kart triumphs and forward‑thinking innovation. The segmented chapters of the interview (such as “Taking It to the Next Level” and “An Interconnected World”) further illustrate the developers’ methodical approach to layering these intricate elements, promising a deep, multifaceted experience for both long‑time fans and newcomers alike.


"This game will lead the new generation!"
Kasuke Yabuki

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