Drag X Drive is coming to Nintendo Switch 2 in August and deserves your attention

Nintendo has revealed that Drag x Drive, its adrenaline-fueled wheelchair basketball title, will launch exclusively on the Nintendo eShop for Switch 2 on August 14, 2025. No physical edition is planned, just a swift digital drop for €19.99/$19.99 worldwide, and it will require a download of 1.7GB. We should consider also that this game should be focused on the multiplayer experience.

At its core, Drag x Drive reimagines wheelchair basketball as a high-octane, 3v3 street-court spectacle. Built on authentic wheelchair-hoops roots, an adaptive sport born in post-WWII America, the game blends accessible mechanics with explosive arcade flair. Developers drew inspiration from the sport’s post-WWII paralympic roots, aiming not just for competitive thrills but to convey the teamwork and resilience at its core. Custom chair physics—momentum, tipping thresholds and collision responses—were iterated alongside accessibility experts to ensure both authenticity and fun. Wheelchair basketball began in 1946 at U.S. veterans’ hospitals, evolving into a global Paralympic sport that champions skill, speed and teamwork. Drag x Drive honors that heritage by spotlighting disability sports culture through vibrant urban courts, neon graffiti walls, rolling crowds and immersive crowd chatter, while celebrating the raw athleticism and community spirit that define the game.

We will be able to slide each Joy-Con 2 across a smooth surface in mouse mode to simulate pushing our chair’s wheels. Flick both to accelerate, steer with asymmetric drags, and tap to brake. Rather than bake the new mouse-mode controls into a mere tech demo, the team committed to a full-fledged sports title. From day one, designers treated each Joy-Con 2 as a true “wheel” fine-tuning haptic feedback so players feel the tactile grit of asphalt and the whoosh of half-pipes under their wheels. Accessibility will be a design pillar Beyond motion controls, since Drag x Drive offers adjustable aim-assists, color-blind palettes and single-Joy-Con aids, a testament to Nintendo’s commitment to making competitive play welcoming to all, regardless of physical ability or gaming experience.

In the game itself, we find courts brim with launch ramps and half-pipes around the perimeter. We can use them to soar into gravity-defying dunks, alley-oops and trick shots that light up the scoreboard. Every match is 3 vs 3, so we have precision passes, spin-out crossovers, turbo boosts and mid-air layups all obey real-time physics for maximum strategic depth. We have career & league modes. You can start as a rookie in local rec leagues, unlock custom chairs, team jerseys and new arenas as you climb to the pro circuit. Rivalries intensify with weekly tournaments. And of course, the game features local and online multiplayer. We can challegne up to five friends in split-screen or squad up online for ranked matches, casual blowouts or co-op challenges against AI squads. There is also deep customization and accessibility, you can tune your chair’s wheels, frame color, and decals, adjust assisted-aim, difficulty sliders and color-blind palettes to craft a personally welcome, competitive experience.



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