Beyond its home hardware, Nintendo devoted significant time to the Nintendo DS, which had debuted just six months earlier. Rather than spotlighting traditional adventure titles, the company showcased Electroplankton and Nintendogs with as much fanfare as flagship series like The Legend of Zelda. Animal Crossing and Mario Kart DS also featured in the demo lineup, illustrating Nintendo’s strategy of blending unconventional touch and play experiences with proven IP to capture a broad market segment.
Midway through the presentation, Nintendo unveiled the Game Boy Micro, a pocket-sized redesign of the GBA that shrank the system down to microscopic proportions. The GBA itself wasn’t forgotten, as upcoming releases like Fire Emblem: The Sacred Stones, Pokémon Emerald, and Drill Dozer were teased to demonstrate the handheld’s enduring appeal, even as the focus shifted toward newer platforms.
On the GameCube front, Nintendo teased a diverse roster of late-cycle titles to keep its home console relevant. Attendees could get hands-on with Battalion Wars, Super Mario Strikers, Killer 7, and Geist, showcasing everything from tactical warfare to avant-garde action. These announcements underlined Nintendo’s commitment to supporting the GameCube’s existing fanbase even as it prepared for the next console generation.
No Nintendo E3 showcase is complete without Zelda, and E3 2005 did not disappoint. The Legend of Zelda: Twilight Princess was playable for the first time, accompanied by a dramatic trailer revealing Link’s transformation into a wolf and introducing Midna, the enigmatic Twilight Realm companion. The segment closed the press conference on a high note, even though the game would later be delayed by a year and shifted onto the Revolution platform.
The Wii’s introduction of motion‐sensing controls fundamentally reframed what a game controller could be, andompetitors quickly took note, or they tried. Xbox introduced Kinect, a camera based motion system requiring no controller, and Sony released PlayStation Move, which married a wand style controller with camera tracking. Both of them couldn't match the success and legacy the Wiimote left behind. Perhaps the most enduring lesson from the Wii era is that gameplay innovation can trump raw processing power.